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Client launches Minecraft Education Edition from their own device. Andrew is already in the world. The first few minutes are spent re-entering the shared space.
Growing Home Counseling offers structured, clinician-led therapy delivered inside Minecraft Education Edition — for kids, teens, and young adults across California, including the parents who've already tried everything else.
Therapy using Minecraft is structured psychotherapy that happens inside Minecraft Education Edition. The therapist is in the world with the client. The session has a clinical arc. The medium is the only thing that's unusual.
Andrew is in the world for every session — observing, engaging, guiding. There is no time spent unsupervised. The game is the surface; the work is everything happening around it.
Play therapy. Sand tray. Expressive arts. Therapists have used externalized, low-pressure media to reach children since the 1930s. The block is the new sand grain.
Education Edition runs in a closed, school-grade environment. Each client has their own world. Only Andrew has the link. Nothing is shared, recorded, or broadcast.
The licensing is handled by the practice. Clients need a device and an internet connection. That is the entire technical lift.
Partnership Health Plan of California and Anthem Medi-Cal are billed as standard outpatient psychotherapy. Many clients pay $0 out of pocket.
Each appointment is 50 minutes. The world is loaded; the work is structured. Scroll to walk through what happens.
Client launches Minecraft Education Edition from their own device. Andrew is already in the world. The first few minutes are spent re-entering the shared space.
A brief conversation about the week. For clients who freeze under direct questioning, the in-world environment lowers the affective stakes enough for the check-in to actually happen.
The bulk of the session. A structured build, a collaborative puzzle, a guided narrative. Each chosen for the clinical goal the session is targeting — frustration tolerance, social negotiation, emotional vocabulary, identity exploration.
Stepping back from the game to name what surfaced and connect it to real life. The session ends together, with intention.
It's a fair question. The honest answer is no. The therapist is present in every session, actively tracking what's happening and guiding it with clinical intention. Clients may explore and build freely in some moments, but the therapist is always observing themes, tracking emotional responses, and steering toward the client's goals. The game is the medium. The therapy is real.
You don't need a prior diagnosis to reach out or start the intake process. If sessions are billed through insurance, a clinical diagnosis will be established as part of intake. Many clients come with no prior evaluation at all — that's a normal part of how we begin.
Direct questioning produces shrugs. In-world, the same conversation often opens within fifteen minutes.
ADHD, autism spectrum, sensory differences. The medium aligns with how many neurodivergent kids actually communicate.
The single most under-engaged group in conventional therapy. Engagement here is not a problem.
Social anxiety, generalized worry, perfectionism. The block-by-block pacing builds tolerance for uncertainty.
Identity, executive function, leaving home. The world becomes a sandbox for rehearsing the actual one.
If the first, second, or third attempt didn't take — this is often the difference. Worth a free consultation.
Having a screen and an avatar lowers the social threat enough that real connection — and real therapeutic work — becomes possible.
Sometimes the best reason is the simplest: a client who loves the game and might open up through it in ways they never expected.
The clinical literature is still maturing. What exists is consistent and points in one direction: engagement, retention, and generalization to real life.
Of pilot Minecraft-based therapy groups studied, 100% met consistently through five or more sessions — compared to just 45% of traditional youth groups.
WellPower. (2020). Minecraft therapy group program outcomes. WellPower Behavioral Health.WellPower's pilot grew from one group to 10+ clinicians — with pre-adolescent boys, the hardest-to-engage population, becoming among the most enthusiastic participants.
WellPower. (2020). Minecraft therapy group program outcomes. WellPower Behavioral Health.Gains in social engagement, confidence, and collaborative problem-solving for neurodivergent youth. Skills practiced in-world were reported by caregivers to generalize to everyday life.
Kilmer, G., Spangler, P., & Kilmer, R. (2023). Therapeutically applied Minecraft groups: Social-emotional outcomes for youth. F1000Research, 12.Peer-reviewed research finds that therapeutically applied Minecraft supports social engagement, confidence, and competence in youth — with particular benefits for neurodivergent clients. Multiple interaction modes give clients more communication autonomy than traditional talk therapy alone.
Kilmer, G., Spangler, P., & Kilmer, R. (2023). Therapeutically applied Minecraft groups: Social-emotional outcomes for youth. F1000Research, 12.A systematic review found that combining evidence-based therapeutic techniques with game-based formats improves treatment adherence and engagement in children and adolescents — making skill-building feel less intrusive and more motivating.
Pallavicini, F., Ferrari, A., & Mantovani, F. (2020). Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training. Frontiers in Psychiatry, 11.I'm a trauma-informed, non-pathologizing therapist based in Nevada City. I work with kids, teens, and young adults navigating anxiety, depression, ADHD, and major life transitions — and I've found that the path through those struggles often looks very different than what people expect when they first walk in.
What drew me to game-based therapy was simple: I kept noticing that some of the most meaningful moments in sessions happened not during structured talk, but when clients had something to do with their hands — something to build, something to inhabit. Minecraft gives kids and teens a creative sandbox where they can show me things they'd struggle to put into words. A fortress with no doors. A house with every room labeled. A world they rebuild the same way every single time. That's rich material, and it's available to clients who might otherwise sit in silence.
My clinical training is rooted in play therapy and expressive arts therapy — two long-standing traditions that have always treated the medium as part of the medicine. I hold a Bachelor of General Studies (BGS) with a concentration in Psychology from the University of Kansas, and a Master's in Clinical Mental Health Counseling from Saybrook University. I have been in practice since 2025.
Person-centered and strength-based — less interested in diagnosing what's wrong and more interested in understanding what's gotten in the way. I draw on solution-focused techniques, expressive arts, and sandplay alongside game-based work. I practice under the supervision of Daniela Di Piero, Licensed Marriage and Family Therapist (LMFT #88547).
I offer telehealth sessions to anyone in California, and in-person sessions in Nevada City. The first conversation is always free — no commitment, no pressure.
If you are a Partnership Health Plan or Anthem Medi-Cal member, the standard fee is fully covered. For everyone else, a sliding scale is available.
Cost should not be the reason a kid doesn't get this room.
The first conversation is free and runs about 20 minutes. No diagnosis required, no commitment beyond the call. If we're not the right fit, Andrew will say so and help you think about what is.
Call · text (530) 264-0080 Email [email protected]